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Game and Shader Programmer
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FLOAT is a Mixed Reality serious game that gamifies medical data collection. Using only hand gestures, players interact with a fractured world to solve puzzles, while the system records muscle movement, contributing to the development of AI-trained prosthetics.
We needed to place the Foliage as Instance Static Meshes and our Game Designer asked me if there is a way so he doesn't have to manipulate each mesh individually. So I build him a simple Editor Utility Widget.
To create different types of obstacles in the game we decided to use Water. It had various requirements that needed to be met, like a form of interaction with the player.
MERCURY is the first controller-free VR mecha brawler. Players use physical movements to climb through structures and engage in high-speed arena combat. The game relies entirely on this direct input for both navigation and fighting.
Mercury is the first VR mecha brawler with pure hand-gesture controls. It utilizes controller-free gorilla locomotion, pushing hand tracking to its limits with fast-paced combat. Developed in just five weeks, the project required extensive iteration to solve the challenges of the unique movement system in the city environment.
Linetraces position the mecha hands directly on surfaces for consistent contact and clear player feedback
Sphere traces identify grab components and validate intent through hand-direction vs. surface-normal alignment
God of a Cult is a comedic point-and-click adventure. Players become the God of Time to solve puzzles and find their missing sister. The game is fully voiced and includes translated text and a scalable save system.
To be able to create levels as fast as possible I created a System that works with only Datatables. The Game is fully voiced which is also implemented in a simple System.
I first discovered game development in school through a class project. Seeing others play and enjoy what I had created sparked a feeling I never wanted to lose. In 2023 I visited Japan and developed a strong connection to the country, which continues to inspire me every day. Today, my motivation to create games is closely tied to my long-term ambition of building a career and life in Japan.
Technical Methodology